Log In. i was led to believe. The Swarm isn't really being diplomacy-ed into a Status Quo. After the war, assuming you capture some planets and a new vassal is formed, then you can hand off the systems you captured in the first war to that new vassal. The counterpart to this is, that if your goal is not conquest (and therefore you need to enforce demands, not just settle for status quo), avoid having too many. 1) Release the subject. Surrender means the other empire's goals are automatically granted. Several times in a row now, some nation declared war, I ran a defensive war, tactically intercepting their main fleets, driving them back after their initial pushes, then they just swarm with small fleets, fly by my defensive stations at the border which makes them pretty much useless and take lots of the tiny systems until. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. If the capital is claimed, one of the unclaimed planets will become the capital and remain as the original empire. Wars take decades to fight. Status quo is not bad for militarists that can claim systems dirt cheap. So yes, it is possible to annex another empire in a single war, but generally that won't happen unless you have a good strategy, or are significantly stronger. [Cepheus v3. The choice [edit | edit source]Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace. MrMoncrieffEsq • 4 yr. This is a brief tutorial aimed at new players to Stellaris. Iklaendia • Voidborne • 5 yr. Systems that aren't claimed are completely unaffected by status quo. Age of Wonders 4 looks very promising in. 0 looked). And decades of military occupation holding foreign land. So you use X amount of influence, this increases the AI's willingness to accept status quo by Y amount (maybe influence x 5), if they then do status quo they get that influence. . What RAR said. Nov 12, 2019; Add bookmark #1 I have started playing devouring swarms recently and I am finding it difficult to make. Status Quo means you keep all the systems you currently occupy and have claimed, or just currently occupy in a total war. In case of status quo the defender will retain its capital system regardless of occupation. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. While I can understand in a Democracy or Oligarchy a population having the political power to force peace, Dictatorial and Imperial governments should be able to more effectively manage dissent. Forced status quo ends wars a bit arbitrarily; Forced status quo doesn't make sense for several civics, like Fanatic Purifiers or Hive Minds; Adding a 2-year timer still allows others to crush small empires in the meantime, and "punish" the smaller civ for 2 years This is simply not true. FogeltheVogel • Hive Mind • 6 yr. You are, essentially, only allowed to take systems that you have a claim on. Let then engage the citadel, then jump in with your. Best. - (hypothetical) Status quo is enacted. E. Surrender will enforce all claims. Containment is a total war casus belli (claims and such isn't necessary in a total war and you get stuff you take instantly rather then after the war). This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. Yeah, it does create a new empire with your government type and you do not need to make any claims. Just brings up the save menu. The value, and economic power of systems are not taken into account for this war goal achievement. by info i read and previous wars. Thread starter jose2534; Start date Nov 6, 2022;. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. Trabber Shir Feb 28, 2018 @ 2:23am. Members Online •. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. The author of this thread has indicated that this post answers the original topic. The only variables that I can think of are that it maybe has to be (a) a war to make the enemy into a Subsidiary-type vassal and/or (b) there must be multiple defensive. 100% copied and pasted from the stellaris wiki, War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. . This is much of why it does such a terrible job of developing planets or doing war in the first place. 5. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Status quo should trigger about a month into the save. The most desired outcome for an attacker, of course, is victory. This could also let the AI pressure a player to accept status quo, and it would allow multiple empires to peer. why when i press status quo they get my teritories ? theres is the same result when i press surrender. In some cases this can be avoided if the empire you created in the first places is joining the war and has claims on the remaining systems. Another way to look at Status quo is you get what you achieved. 2 if PC then stais quo white peace means all parties keep the things THAT THEY HAVE CLAIMED that they respectively occupy. And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. The empire also gets a huge opinion boost with you. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. In Stellaris the faction embracing old ethics should either be removed or should grant a temporary stability debuff among pops embracing the old ethics. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of. ago. Loyalty doesn't matter to me, I always status quo to fracture them and the taxes ensure they'll never. Not evil and desirable enough. Declared war on an inferior empire, not realizing that they had an defensive pact with someone. For AI empires 'being forced' just means their acceptance will always be positive once they've reached that. Tried it. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Occupied planets have the flag of the original. Neriel Feb 28, 2018 @ 2:17am. Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have acquired/suffered. This is the guide for that. I mean, if it worked like you wanted to you could subjugate 2. Gerglagagerk Ravenous Hive • 7 mo. Now, let us look at how dangerous the resistance was in Vichy France. However, if you are part of the non-aligned league of powers, even defeating both awakened empries and forcing a status quo peace will leave both factions' subject empires at war with one another pretty much until endgame. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. Business, Economics, and Finance. No limitations - Megastructures The perfect mod for building them everywhere. Go to Stellaris r/Stellaris. A. If neither side has fully occupied systems they have claims on it becomes a de facto white peace. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating a new empire and vassalizing the old, defeated one. Maybe I'm not doing this right. The. Rejected Status Quo Peace Offer: −20: Empire proposing status quo: Empire rejecting status quo: 5: −20: Broke free from Overlord: −50: Former Overlord: Former subject: 2:Stellaris. Being a synthetic race that wants to destroy everything in the galaxy should NOT stop me with this horrible mechanic. There must be TON of unoccupied but empty systems if planet occupation score + war exhaustion (I assume it's. they took the. Claims are independent of war reasons. If it's not a Total War, you only gain occupied systems you've claimed. this means that. Your ally, not you, was the war leader and he forced peace. then randomly a window pops up from them saying something to the effect of "your faction doesn't want to spend its. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Once you have the Colossus constructed, you can then use the Total War wargoal on anyone in the galaxy for any reason. You must destroy (i. Allies receive nothing even if they win you a war. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). And in Stellaris status quo is not the same as a white peace. It was a status quo offering. "Humiliate" is a wargoal that gives the targeted empire a happyness debuff and gives the one with the wargoal some influence. Or play something that can use Total War. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. Ok, no claims on the occupied system is the issue, I read the in game text as saying. it works both ways though, so if he takes your systems he will keep them after status quo. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. App page. Agreed, it is totally stupid. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. Remove forced status quo. 3 - Cede control of the systems you occupy, done by a button on the starbases. On the surface screen, under the planet status heading, again, left to right - first one is a percentage and this is your stability, second icon (the blacked out pop icon) is crime reflected as a percentage. i was led to believe. You now own the system. 2. That is why i stay out of federations. #10. So I invaded conquered systems and had my armies take a planet. Nah only one of the planets is in the home system. Status Quo Peace, didn't get occupied claimed systems. Claim and occupy the systems, declare a status quo peace, and the systems become part of your empire. SO I have been winning a war, enemy is at 100% war exhaustion, I am at 50% - out of ♥♥♥♥♥♥♥ nowhere war ends with status quo with no ♥♥♥♥♥♥♥ explanatiuon why the ♥♥♥♥ it happened? Now I have no idea what happened and cant ♥♥♥♥♥♥♥ touch them for 10 years as I am on ironman. ai_weight = <int>/{. A white peace is when you just call the whole thing a wash and everything stays where they were before the war started. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. I tried it in the game I am on, and I got to 12% occupation, and around 60% war exhaustion, and figured there was no way I. It’s been awhile since I played. The save is right after I requested status quo, but right before they accepted. From what I understand, you gain control of all the planets you occupy in status qou (as does your opponent). My plan was to seperate the territory of it into 2 because he has 2 planets. Ok, no claims on the occupied system is the issue, I read the in game text as. Your ally, not you, was the war leader and he forced peace when he got. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. An independence war is relatively easy to win, since you just have to achieve a status quo to become independent. It is the two following things: Thanks. Conquering directly just gives you the planets and populations directly, and will generally be strongest. by info i read and previous wars. Ein Status Quo fällt in diesem Fall wohl eher flach. Edit: Okay, so. If a system is claimed but not fully occupied then it won't trade ownership. Stellaris should just allow you to attack anyone at any time. most war goals have a partial victory in the case of status quo, though. Complete beginner - struggling with meaning of icons - no hover over tooltip. Went for status quo, from both empires one planed/system keeps beeing their own, and they keep surving after status quo. 1. Federations are really cool, and being in one with a lot of AI empires is fun for people who enjoy roleplaying or setting scenes, or for people who want to unify the entire galaxy as a post-endgame goal. What happens a lot in my games, is that the friendly AI will not status quo, and wait till it can reach wargoal or max its own war. Also you get improvements from getting vassals, I think. 2. #1. 2. Forgot account? or. Go to Stellaris r/Stellaris • by theguy1336. If you status quo, it creates a new empire with your ethics out of all occupied systems as long as you fully occupy at least one system with a colonized planet (that you don’t have a claim on). So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Status Quo – This means that the war has come to a point. Take some planets 4. Ein Status Quo fällt in diesem Fall wohl eher flach. You can't get more from status quo than from a victory, but the result from a status quo CAN be identical to a victory. ) The tiny civilization just has one. Status Quo peace deals do not mean that they will leave everybody's borders the same. To see what you need to do to win the war, click the war icon for the war you are fighting. You are now playing as your ally. the forced status quo at 100% war exhaustion is just too easy to exploit and if you go for lvl 2-3 out of 4 starbases, you're absolutely fine with maxxed out starbases as sole defenses. sta·tus quo. I tried to do a Status Quo peace but it wouldn't let me. . My ally received nothing. Other Paradox games don't have Status Quo,. Stellaris needs and update where nothing new is added it is just balanced. x empires in the same time. The status quo screen said that " If at least 1 colonized system is fully occupied, then all systems fully occupied by the attacker will be turned into an empire with the attacker's ethics and the. 3. 644 1. that status quo means you gain all systems you. In addition to living under a narrow definition of electoral democracy, Americans are often told that it is rude or distasteful to bring our political. With the game still paused, type "play" followed by a space and your ally's ID number. The problem is, you can't control all too. In Stellaris, the effect of victory in war is to achieve your official, on the record goals for the war. Only one system had a planet. If you want to just take whatever you like and peace out at leasure, you need a total war casus belli in which case ownership transfer should be instant (for purifiers that is the case, but i never tried with normal empire and colossus). In a status quo each side gains the systems that they have a claim on and fully occupy, controlling both the starbase and any planets. What typ of War, what your demands are etc. If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. If you status quo during a vassalization war, then the new empire you create will be your vassal and have your ethics. Status quo and vassalization. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Instead, the borders didn't change, and. It is status quo peace (where you keep the status quo, all claimed and occupied systems remain if possession of whoever has claimed and occupied them). Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. For you to force peace without surrendering, you need to get their war exhaustion to 100%. Peace can only be declared if one side meets it's war goals or they accept a status quo peace offer. For AI main combatants: When the enemy is willing to automatically accept a Status Quo peace, fleet strengths are either close or unfavorable, the AI's own war exhaustion is > some threshold (maybe 60%) and it stands to come out ahead in both systems and colonies, it should have a 5% chance each month of proposing a Status Quo peace. Enemy didn't occupy any of my land, but I was controlling his lands, and I got status quo out of it. But if the empire has a powerful ally on the other side of the. It's basically you declaring war to end a threat to the galaxy as a whole. R5: Was playing the slots and spammed the button, then I tried to exit the menu through the dialogue options. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just FORCES the status quo. Status Quo is ruining this game for me. See moreIn a status quo each side gains the systems that they have a claim on and fully occupy, controlling both the starbase and any planets. Surrender means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the. Status quo and only status quo takes into account current occupation of systems between combatants, and both of their war goals. vassalize and impose ideology will split up the target and will vassalize/liberate the stuff that was already occupied before the status quo. It depends on the stakes. You need to end the war as status quo or achieve war goals to get what you've taken, but you can only keep the things you had a claim on. r/Stellaris • Make AI Settle Status Quo?You don't get a system because you claim it. Then settle status quo. Until then, they will auto-accept if you settle status quo when they are at 100% exhaustion. Stellaris: Bug Reports. Got it, thanks! 1. However, the vassal flashes into existence for a moment, then vanishes, leaving the territories completely nobodies. • 2 yr. You needed claims on them. 2. 1. • 5 yr. If they give you a Status Quo, look at the list of the systems that will go to you. Mainly: Status Quo means that the war has reached a point where total victory is unlikely for either side, and both sides agree to stop hostilities and settle for whatever gains or losses they have suffered. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Humiliation won't kill you. ago. If you watch a youtube video you can basically predict the future and cheat the game, as major threats are not as scary twice in a row to a serious gamer. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. 414K subscribers in the Stellaris community. Forced Status quo lost captured worlds . If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. I joined federation and it started liberation war to neighbours. Peace out via status quo and prepare for the next attack in 10 years. So here's what might have actually happened: 1. If you are winning a war, you can announce status quo, which will end the war immediately (useful when you want to save resources or are. In the case of a vassal and an Overlord, you can declare war if you want to break free from its rule and act as an independent subject. After the war, assuming you capture some planets and a new vassal is formed, then you can hand off the systems you captured in the first war to that new vassal. The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. Stellaris Dev Diary #295 - Armies, Sectors, Messages, and More. 9 ‘Caelum’ Patch. You only take occupied systems in a status quo peace if you have claims. My biggest issue is that my ally declared the Status Quo peace while I was retaking those systems, which I would have been able to take back in due time. Do I have to wait until our side exhausts ourselves or there are some other conditions for ending the war?Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A 420BlazeItF4gg0t • Imperial Cult. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a. This can be useful because you severely cripple the enemy empire, they have to reconquer the territory to get it back. Well treating your ruler with these materials gives you 2 upkeep each of the materials and at the end it went up. I did not occupy the planet (I don’t know how or that I had to) and everything else was cut and dry to my other wars (only been on Stellaris for a few days now) Reply More posts you may like. . So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Maybe I'm not doing this right. The End Threat war is a Total War (all purifier style empires only fight Total Wars). Subjugation Status Quo 2. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Just one heads up, the home system can't be vassaled with a status quo, in case those 3 colonies are all in the home system. Vanilla Total War War Goals use this to prevent surrenders during Total Wars, making them can only end in a status quo or the total destruction of either side. I managed to capture all my claims except one, and landed on all the planets that were in the claimed system. How do I make sure I get all systems I claim? Related Topics Stellaris Real-time strategy Strategy video game Gaming comment sorted by. When a war is waged to remove branch offices, settling status quo still removes those branch offices as if the attacker has won. The term status quo ante bellum (often shortened to status quo ante) is a Latin phrase meaning "the state existing before the war" so that would be peace. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. That's how simple it should be. The only advantage you get from forcing a surrender is that it removes all your. Jerry Jul 28, 2018 @ 11:29am. X being the Empire ID of the empire you want to takeover to either force a surrender or status quo. War exhaustion is just the timer - when a side can enforce a status quo peace. If you want a couple systems, make claims. You must do as the achievement says and annihilate the threats. Nightmyre Mar 21, 2020 @ 12:47pm. Brought me to the conclusion that i should send small armies to enemy planets, just to lose them and drive up our exhaustion. You were NOT the war leader. There are no other mechanisms tied to it. If status quo, make sure the enemy isn't occupying any system they have claimed either. Hello Stellaris community,. no, the game says the war will end and any conqured systems will transfer. . So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. And with the current mechanic you lose the ability to force status quo when the opponent war exhaustion is 100%, so you are totally dependent on the AI decision to end the war. Ideally they should face mounting unrest and. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. l_x_fx. ) And I am sick of it. (1) Starting a new war with vassalization casus belli, (2) fully occupying some systems with at least one colony and then (3) settling status quo should do the trick. They're not actually claimed, they're already under your full control. Thread starter Rodmar18; Start date Jan 6, 2022; Jump to latest Follow Reply. Tooltip under status quo says "A new Iivarian Empire will be created as an ally or subject of Nuutan TransStellar out of 26 occupied Iivarian system(s)". You can declare victory once a Wargoal has been met. that status quo means you gain all systems you. to view what Empire ID the empire you want has, use the command "debugtooltip" and hover over their Empire. . The value, and economic power of systems are not taken into account for this war goal achievement. They existed, for sure. emptiness Nov 30, 2018 @ 1:58pm. As you've witnessed, a status quo causes all the systems you've conquered to be formed into a new independent empire. Same thing with War Exhaustion not being the same thing as War. i was led to believe. " Does that mean he'll lose control of the station, as it's currently within my borders? Scenario 2: Expanding upon the above; say the system had 2 colonized planets in it. Because it's an ideology war, the stations I've occupied should turn into a separate empire if they have at least one planet. 1. If you status quo a subjugation war, you subjugate everything you occupy, except the capital. In normal Warfare you need a Claim + Occupation + Status Quo to get a System to actually change Ownership. #9. Making that happen isn't really viable currently. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. Marth Vader Sep 12, 2019 @ 8:15pm. The difference between status quo and a surrender is that in status quo you need to be OCCUPYING those systems, while in a surrender you'd receive them regardless if they're occupied or not (if you manage to do that. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Also need more guerrila warfare. Ok, thanks. Towards the late game, AI that is fairly equal to each other can be locked in perpetual war making it impossible to generate a subjugate or vassalize casus belli. Xaphnir May 23, 2022 @ 10:58am. On status quo both sides take systems they claim AND occupy. What makes it feel a bit arbitrary, is that there is no indication that anything is wrong with morale. When your war goal is to vassalise, a Status Quo will turn all fully occupied systems (So those with colonies will need to be invaded) into a single new empire, which will be your vassal. The tooltip tells you what systems will change hands if you go with a Status Quo. attacked me. I'm a tiny empire in the corner of the galaxy. My biggest issue is that my ally declared the Status Quo peace while I was retaking those systems, which I would have been able to take back in due time. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Just hold what you have and wait for their exhaustion to rise, then settle status quo later. For the status quo, occupied claimed planets go to whoever claimed them. Click make claims. Stellaris. that status quo means you gain all systems you. Remove forced status quo. The section below describes these actions in detail. Declare total war and lure their fleet into a system with a settled world in your territory. Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace. It’s not about occupying all the planets as long as you had enough to negotiate at least the status quo piece it should’ve resulted in your independence. The only time a Status Quo peace results in no border adjustments. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. veggiebuilder • 2 yr. When the war ends by Status Quo, the new. Gilded_Archer • 10 mo. Just like the player can at most be forced to a status quo after 2 years at 100%. Yes, if you status quo out of a total war then all systems under your control will remain under your control. N7moob • 2 yr. Full war exhaustion makes AI empires ready to take up. I don't get any message. Claiming a system from another empire also gives you a claim casus belli which you can use to start a war. Status quo and only status quo takes into account current occupation of systems between combatants, and both of their war goals. Reacting to the top posts of the last year from r/Stellaris was interesting. One day, and it's likely sooner than later, we'll likely see the Holy Fury of Stellaris and move on. Stellaris Wiki Active Wikis. yeah just take it back in the next war, gives you a fun goal. 0, with the new war system, we added forced status quo peace as part of the new war exhaustion mechanics. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. ). Instead, think of it as being, glutted on all you have recently devoured. This happened to me too in 2. Hovering mouse over the current total gives a breakdown that is pretty self explanatory. My traits I usually roll into Masterful Crafters and Warrior Culture running Militarist and Spiritualist and Xenophobe. #1. 5) Wait for the 10 years to pass after that war ends that is. But your ally will still put their interests first, not yours. See more of Stellaris on Facebook. Using the strategy video game “Stellaris” to better understand what it takes to build international—or intergalactic—solidarity. status quo endings to most wars just have each side getting everything they have claims on and fully control. Off-Suit Nines Mar 7, 2018 @ 3:48pm. A couple of things.